Search results for "task demand"

showing 5 items of 5 documents

The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2014

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

AdultMaleAutomobile DrivingEngineeringevent ratedriverAdolescentPoison controlHuman Factors and ErgonomicsinattentionDistance measuresTask (project management)Young AdultBehavioral NeuroscienceDistractionTask Performance and Analysis0502 economics and businessOcclusionHumansAttentionComputer Simulation0501 psychology and cognitive sciencestask demandsuncertainty050107 human factorsApplied PsychologySimulationta515Event (probability theory)ta113050210 logistics & transportationdriving experiencebusiness.industry05 social sciencesexpectancyFunction (mathematics)Middle AgedModels TheoreticalVisualizationevent densityFemalebusinessdistractionvisual occlusionHuman Factors
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Simulation Assessment of Cognitive Readiness

2013

Simulation-based scenarios are used in different approaches for research on complex problem-solving processes. The micro-world approach in this respect has become well known. Despite its attractiveness, there still are concerns about the validity that can be achieved in measuring cognitive functions by means of this method. The chapter refers to an alternative. Quasi-experimental simulations are applied to indicate the individual’s underlying capacity to function in complex, dynamic scenarios. Typically participants get deeply involved in the defined task, resulting in high motivation. The participants’ responses, within the ongoing events, mirror their performance in real-world tasks which…

AttractivenessTask demandComputer sciencemedia_common.quotation_subjectFoundation (evidence)CognitionResearch findingsDecision makerFunction (engineering)Cognitive psychologyTask (project management)media_common
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Harder, Better, Faster, Stronger? The Relationship between Cognitive Task Demands in Video Games and Recovery Experiences

2019

Research has repeatedly demonstrated that the use of interactive media is associated with recovery experiences, suggesting that engaging with media can help people to alleviate stress and restore mental and physical resources. Video games, in particular, have been shown to fulfil various aspects of recovery, not least due to their ability to elicit feelings of mastery and control. However, little is known about the role of cognitive task demand (i.e., the amount of cognitive effort a task requires) in that process. Toward this end, our study aimed to investigate how cognitive task demand during gameplay affects users’ recovery experiences. Results of a laboratory experiment suggest that dif…

Process (engineering)media_common.quotation_subjectControl (management)050801 communication & media studies050109 social psychologyddc:070Task (project management)cognitive task demandlcsh:Communication. Mass media0508 media and communicationsInteractive electronic Mediaddc:150Stress (linguistics)recovery experiencesPsychology0501 psychology and cognitive sciencesgaminginteraktive elektronische MedienGeneral Psychologymedia_commonNews media journalism publishingAllgemeine PsychologieRelaxation (psychology)business.industryCommunication05 social sciencesCognitionvideo gameslcsh:P87-96interactive mediaFeelingPsychologiecognitive task demand; gaming; interactive media; recovery experiences; video gamesPublizistische Medien JournalismusVerlagswesenPsychologybusinessInteractive mediaCognitive psychologyMedia and Communication
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The Attentional Demand of Automobile Driving Revisited: Occlusion Distance as a Function of Task- Relevant Event Density in Realistic Driving Scenari…

2016

Objective: We studied the utility of occlusion distance as a function of task-relevant event density in realistic traffic scenarios with self-controlled speed. Background: The visual occlusion technique is an established method for assessing visual demands of driving. However, occlusion time is not a highly informative measure of environmental task-relevant event density in self-paced driving scenarios because it partials out the effects of changes in driving speed. Method: Self-determined occlusion times and distances of 97 drivers with varying backgrounds were analyzed in driving scenarios simulating real Finnish suburban and highway traffic environments with self-determined vehicle speed…

event ratedriving experiencedriverevent densityexpectancyinattentiontask demandsepävarmuusdistractionvisual occlusion
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视觉工作记忆存储的表征单位 [The Representation Unit of Visual Working Memory]

2022

The visual working memory is a limited storage system in which people could flexibly process the representations to complete the task. Among studies on the capacity of visual working memory, the representation unit is a prior subject. Previous research employs the change-detection paradigm and the recall paradigm to explore the nature of representations when features of diverse dimensions and different-level features of the same dimension are stored in the visual working memory. These studies elicit two binary hypotheses: the object-based representation hypothesis backs that those diverse features are bound on the object and form a whole, while the feature-based representation hypothesis su…

visual working memoryoppiminenvisuaalisuustask demandnäkömuistityömuistikognitiiviset prosessitrepresentation unitmuisti (kognitio)
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